Important Importables Review: Coropata for DS
Hot Japanese Imports Review: Coropata for DS
Section: Reviews, Exclusives, Originals, Features, Columns, Japanese Imports, Handhelds, DS & DSi & DSi XL, Game-Companies, Developers, Publishers, Genres, 2D, Puzzle


Title: Coropata
Price: Around ¥5,000 (~$60)
System(s): DS
Release Date: December 24, 2009
Publisher (Developer): LukPlus (LukPlus)
ESRB Rating: N/A, “Cero A” for All Ages
Pros: Great animation, almost 130 levels included, can download extra levels from the Nintendo Wi-Fi Connection, quite adorable and you don’t really need to understand Japanese to play.
Cons: Exact precision is needed, sometimes even in early levels, which may make it too difficult for some people. Most puzzles really only have one solution. You must complete a level to proceed.
Overall Score: 9/10
One of the best kinds of import games is a puzzle game, because language isn’t really a barrier. Yes, it may show up in the story mode or in level descriptions, but for the most part you’re fine as long as you have a general idea of what you need to accomplish in each stage. Coropata is a perfect example. It has a cute little story and premise, but you don’t really need to think about that while you play. All you really need to do is put together a Rube Goldberg device to help a blue-haired little girl named Himawari get from point A to point B.

Special radish delivery!
Himawari hates radishes. She despises everything about them. Which means she’s in quite a bit of trouble because her mother has a literal ton of radishes at home. Himawari obviously isn’t going to help eat them, so instead she’s going to get rid of them any way possible. She decides to go around her entire neighborhood, delivering these vile vegetables to people she knows so she doesn’t get stuck having to eat any of them.
Think of Coropata as Japan’s take on The Incredible Machine. Each level begins with a set up area and a few objects that you are able to place. You must arrange things correctly, then start the level and hope Himawari is able to make it to the person waiting for her at the end.
Indirectly guiding a temperamental little girl requires precise object placement.
First of all, Coropata looks adorable. It’s one of the cutest games to come out of Japan, and features characters that look similar to the ones that appeared in Kumatanchi. (Except these characters aren’t animal-human hybrids.) The animation is fluid and all of the sprites, for both people and objects, are quite detailed. In addition, there are plenty of levels to keep players occupied. There are 128 stages immediately available, plus you can head onto the Nintendo Wi-Fi Connection to download more.
It’s especially interesting how LukPlus factored in Himawari’s emotions. There are certain objects you can place in levels that can alter her disposition. You can make her trip to make her mad or give her treats to make her happy. This, in turn, affects how she interacts with other objects in the game. In order to complete a level, you may have to take actions to make sure she’s exceptionally happy or mad.
The only downside is, Coropata knows no mercy. It’s an unforgiving game and may leave players frustrated even on early levels. I was stuck for almost an hour on only the third level, because I couldn’t place the two items correctly to make a bridge drop for Himawari to walk across. I was flumoxed twice more, on the 15th and 16th levels. I had the game for two weeks before I finally reached level 30. So you have to know going in that this game is going to try your patience. If you don’t place the items you’re given at the start of a level perfectly, you aren’t going to get to move on to the next level.

Interesting and frustrating
It’s a good thing Himawari and Coropata are so cute, because otherwise it’d be responsible for many thrown DS units. The game has high expectations for its players and demands perfection. Anything less, and you’ll be forced to repeat the same level over. And over. And over. Once you do figure it out though, you’re overcome by satisfaction and you really feel like you’ve earned the right to proceed through the game. It’s also an ideal import game, because you really don’t need to understand Japanese to make it through the game. It’s all about helping Himawari reach the person in each level, and using trial and error to find out the best way to do so.
COMING NEXT WEEK: Hot Japanese Imports talks about Idea Factory.
IN CASE YOU MISSED IT: Last week talked about Nendoroids.
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