Archive for the ‘Import Headlines’ Category

Steins;Gate launches for PS3 and Vita in the U.S. this August

January 29, 2016 - 3:00 am No Comments

Steins;Gate launches for PS3 and Vita in the U.S. this August

Steins GateThe masterful visual novel Steins;Gate will come to PS3 and Vita in
the U.S. August 25, 2015. The news comes from online retailer RiceDigital, which, as it did for the European release (which launched June 5, 2015), will once again be offering an exclusive deluxe edition of the game. The “El Psy Kongroo”
Edition includes a special game box…

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Shantae: Half Genie Hero Preview: Shantae shows her moves

January 29, 2016 - 3:00 am No Comments

Shantae: Half Genie Hero Preview: Shantae shows her moves

shantae half genie hero
Shantae Half Genie Hero appears to be coming along nicely. WayForward provided a preview build featuring three playable levels to early-access level Kickstarter backers. The demo is brief,
and specifically adjusted to avoid any possible spoilers, but its contents are solid.

Shantae Half Genie Hero will feature platforming action as the titular Shantae runs, jumps, whips at obstacles with her hair, and dances to transform into different creatures with their own
sets of abilities.

Before going into detail of the three, distinct levels that it features, I want to mention that screenshots don’t do the demo justice. The visual effects and music already in place for Shantae
Half Genie Hero
are excellent in their current state. Even the title screen features nice atmospheric effects with the sun occasionally obscured by the passing clouds, and sitting through the
electronically…

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You Must Build a Boat Review: Wet, wild fun

January 29, 2016 - 3:00 am No Comments

You Must Build a Boat Review: Wet, wild fun

You Must Build a Boat
Price: $4.99
System(s): PC (Also available on Android and iOS)
Release Date: Month Date, Year
Publisher (Developer): EightyEightGames (EightyEightGames)
ESRB Rating: N/A

Match-3 games tend to be a guilty pleasure. The problem is, it’s difficult to find one that really stands apart. Distinctive endeavors are difficult to find, given how hard it is to improve on the
Bejeweled and Puzzle Quest formulas. Yet, EightyEightGames did it once with 10000000, and now has done it again with You Must Build a Boat.

you must build a boat 1

Taking to the seas.

One begins You Must Build a Boat knowing they must travel from point A to point B. Why? No one knows. There are two monster allies on board a dinghy, which is barely seaworthy, and there’s
no option but to head into dungeons, hoping to make enough headway to unlock gold and additional areas, which will in turn make for a larger boat more capable of reaching additional areas.

Going through dungeons is what makes it possible to…

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Eitr Preview: Expect great things

January 29, 2016 - 3:00 am No Comments

Eitr Preview: Expect great things

eitr
I’m looking forward to Eitr, and you should be as well.

I had the opportunity to sit down with Eitr’s indie developers during E3 2015. Their prior meeting ran late, as did mine, for reasons I would come to understand through meeting them. Eneme
Entertainment is comprised of two people, artist and designer David Wright and coder and developer Tobi Harper. The pair greeted me and welcomed me into their space, controller in hand. They were
happy to show off their project not as professionals making a pitch, but as gaming enthusiasts. I would have been happy to hang out with them well beyond our allotted time.

eitr

Eitr is an isometric hack ‘n slash with a look and feel familiar to veterans of the older Diablo titles. Its story is set in Norse mythology. When the god Loki interfered with the
weaving of her fate, the Shield Maiden became the only one of her people unaffected by the titular poison, eitr, that threatens the nine Norse worlds. She must face corrupted terrors to discover
her fate and, hopefully, reverse the damage to the lands and to her people.

As the pair…

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Project X Zone 2 Interview: Kensuke Tsukanaka talked about the SRPG at E3

January 29, 2016 - 3:00 am No Comments

Project X Zone 2 Interview: Kensuke Tsukanaka talked about the SRPG at E3

project x zone 2During E3 2015, I had the opportunity to sit down with Kensuke
Tsukanaka, Production 2 Chief at Bandai Namco, about the upcoming release of Project X Zone 2 for the 3DS. Mr. Tsukanaka, who fielded my questions through a translator, gave me the scoop on
the crossover game that combines a cast of characters from three separate companies: Bandai Namco, SEGA and Capcom, and the difficulties that can arise from such an undertaking.

Project X Zone 2, like the original game released in the US in 2012, is described by its creator as a “crossover traditional RPG.” Battles are executed with a “paired combo focus” where
teammates juggle opponents with their signature techniques and call in assistance from nearby allies. Characters move across a grid during their turns, and I found that the process has been
streamlined in the bit of hands-on time I had with the game afterward.

project x zone 2

I asked how difficult it is to make a game with so wide a reach as Project X Zone 2. Mr. Tsukanaka explained that drawing from so many different games, different systems, and different
engines, the big question was how to do it. He had to make sure the game would meet fans’ demands. With so many beloved characters, as he described them, they had to be…

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Rhythm Heaven: The Best+ is a productivity killer

June 17, 2015 - 2:00 am No Comments

Rhythm Heaven: The Best+ is a productivity killer

rhythm heaven fever 1
Rhythm Heaven: The Best+ hasn’t received a worldwide release announcement yet, but it’s already available in Japan as Rhythm Tengoku: The Best+. Which is a great thing for anyone with
a Japanese 3DS, because this is a fantastic conglomeration of 70 of the best minigames from the previous three games, not to mention 30 original ones. There’s only one problem. Well, perhaps two,
if I want to get technical.

See, Rhythm Heaven: The Best+ is distracting. Also, it was released right before E3 2015….

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Five things I love about Theatrhythm Dragon Quest

June 1, 2015 - 2:00 am No Comments

Five things I love about Theatrhythm Dragon Quest

Theatrhythm Dragon QuestI am overjoyed that Theatrhythm Dragon Quest
exists. Sure, it would have been nice if the game weren’t exclusive to Japan, and I suppose I would have preferred not having to import a Japan-region 3DS in order to play it, but it is and I did
and I’ve no regrets. I’ve expressed my desire for this game to happen since the release of the first game, Theatrhythm: Final Fantasy. Its sequel, Curtain Call, proved that Square
Enix wasn’t done with the concept and made substantial improvements to what the first offered. I prepared myself for what the Dragon Quest iteration would include.

But, I am pleased to say, I was not prepared for the whole of Theatrhythm Dragon Quest. What I expected was for the familiar game engine to swap out the Final Fantasy elements such as
graphics, sound effects, and of course music for Dragon Quest equivalents. That we would have classic Dragon Quest attack sound effects, the carriage instead of the chocobo, and a
flying Dracky for the “now saving” animation, such changes were a given. But Theatrhythm Dragon Quest includes several, subtle touches that get things just right and are a joy for longtime
fans of the series. Here are five of my favorites.

The battles are first-person view and robust

This should have been an obvious change, but it’s noteworthy that they retooled the engine to make it possible. Theatrhythm Dragon Quest doesn’t reuse Final Fantasy’s side-view for
battle stages, but instead features a fully redesigned GUI that places character portraits at the bottom of the top screen and respective health and magic bars on the lower screen. This allows for
the…

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Fashion shows are gold mines in Girls Mode 3

May 28, 2015 - 2:00 am No Comments

Fashion shows are gold mines in Girls Mode 3

girls mode 3 savvy 3
I’ve been playing Girls Mode 3: Kirakira Code recently because, well, I couldn’t wait to see if Nintendo announced Style Savvy 3 at E3 2015. (Anyone who’s a fan of the series surely
understands.) The differences from one game to the next are apparent as always, and there’s one that’s exceptionally positive. Participating in fashion shows as a model is a far more beneficial
event.

In Girls Mode 3, a player has to work to get people to attend a show. Once enough people have gathered, you, as well as your in-game friends Nono and Coco, walk the catwalk in themed
outfits. My…

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Girls Mode 3 is welcoming to players of all ages

May 26, 2015 - 2:00 am No Comments

Girls Mode 3 is welcoming to players of all ages

girls mode 3Nintendo and syn Sophia’s Style Savvy/Girls Mode series have always been great because they aren’t only about giving
players an outlet for playing dress-up. The games are more welcoming, with shop simulations that involve strategy, problem management, and wise business decisions that make them more welcoming for
players of all genders and ages. Now, after about five hours spent with Girls Mode 3: Kirakira Code, I feel confident in saying this installment is also skewing a bit younger.

That isn’t to say that Girls Mode 3, the third Style Savvy game, is more casual than previous installments. Rather, it feels like it’s designed to help people normally too young for
this sort of title start thinking critically….

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We won’t get Nikki’s Travel Quiz, and that’s okay

April 28, 2015 - 2:00 am No Comments

We won’t get Nikki’s Travel Quiz, and that’s okay

mainvisual_chara01 nikki's travel quizWe like to tell you all about great imports around here, but sometimes it makes sense for a game to stay in Japan. Nikki’s Travel Quiz is one of them: there’s no reason
you should play it if you don’t know Japanese. We did anyway, of course, and there’s one thing about it that transcends language barriers: it’s adorable.

Released this week as one of the final rewards for Japan’s Club Nintendo service, Nikki’s Travel Quiz (Nikki no Tabisuru Quiz) stars Nikki, who you may remember from her
role as the host of Swapnote before the app was mostly shut down. She gained quite the fan following, especially (and unsurprisingly)
among those who draw fan art. This game shows that Nintendo hasn’t totally forgotten about Nikki,…

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