Kingdom Hearts: Birth By Sleep unleashes ice cream’s hidden powers

January 5, 2010 - 3:00 am No Comments

Kingdom Hearts: Birth By Sleep unleashes ice cream’s hidden powers

Section: Gaming News, Features, Japanese Imports, Handhelds, PSP, Game-Companies, Developers, Publishers, Genres, 3D, Action, Role-Playing

Kingdom Hearts Birth By Sleep
Who likes ice cream? Sounds like Terra, Aqua and Ventus, the three stars of Square Enix’s upcoming PSP game Kingdom Hearts: Birth By Sleep couldn’t live without it. After all, ice cream is going to end up playing an essential part in battles against the unversed!

As Andriasang also states, ice cream will be crucial in instantly changing your command style in battle without building up the command gauge first. Kingdom Hearts: Birth By Sleep is similar to Kingdom Hearts: Chain of Memories in that you set up a command palette and abilities before battles, and can shift and change to different palettes and command styles mid-battle to either obtain stronger attacks or switch to a different fighting style. Normally, to switch, you have to fight with a command style until the gauge is full, but choosing certain kinds of ice cream allows you to switch to different styles instantly.

You can’t just buy ice cream though, you must make it. As you journey throughout the worlds, you’ll find ingredients. You can then go to Donald Duck’s nephews, Huey, Dewey and Louie, and have them make it into the ice cream you desperately desire.

A North American and European release date hasn’t been set yet, but it comes out on January 9, 2010 in Japan. It’s the first Kingdom Hearts prequel, set before the events in the first Kingdom Hearts. It’s also the first entry in the series where the story is fractured into three separate storylines. You can play through Terra, Aqua and Ventus’ stories in any order you wish, and after playing all three the story and history of the series is revealed.

Read [Andriasang] Site [Message from the Kingdom (Japanese)] Site [Kingdom Hearts: Birth By Sleep (Japanese)]

Full Story » | Written by Jenni Lada for Gamertell. | Comment on this Article »

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